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Last week, I wrote about the design philosophy of my first cube and the lessons I learned from it. This week begins the exploration of how I decided on the cards to include in my latest version of Rally. The new list still had a requirement of no tokens (except treasure and powerstones) and only…
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Rally was designed with affordability at its core, so my very first lists were created simply by going through the bulk commons and uncommons left over from drafts over the years and pulling out cards that felt fun in this new and wacky world that is Rally. This list, and all versions since, have abided…
